Any player over level 30 can create an Alliance and be its General. And anyone above level 25 can join an alliance as an ally. Maximum Alliance size is 12 members. You can join an Alliance by sending a request from an Alliance's page. An invite can be accepted by an Alliance General, Major General or a Lieutenant General. An Alliance General can assign any of his ally members as Major General or Lieutenant Generals. But at a given time an Alliance can have only one General. An Alliance with two Generals will not be able to accept war requests. If you want to leave an Alliance that you created, you need to first assign someone else as the new General. An Alliance General, Major General, or a Lieutenant General can send war request to another Alliance by visiting Alliance's page. A war request can be accepted by General or a Lieutenant General or a Major General. Once the request is accepted, you have 10 minutes to prepare for war.
Strategic Bases are spread over various fronts all over the world and can be governed by Alliances. Governs of turf can collect money from these States in a fixed interval which shall be distributed among the Alliances members. They work like States but unlike States, the Strategic Base you can Takeover depends on your Alliance's Prestige level.
|Middle East||Kuwait||4500000000~9000000000 CASH, 420 XP||All Forces|
|Iran||9900000000~13500000000 CASH, 455 XP||All Forces|
|Iraq||10800000000~16200000000 CASH, 490 XP||All Forces|
|Syria||16200000000~24300000000 CASH, 525 XP||Missile War|
|Egypt||24300000000~36450000000 CASH, 570 XP||No Gold Units|
|Asia||Vietnam||8925000000~13387500000 CASH, 440 XP||No Gold Units|
|Cambodia||14280000000~17850000000 CASH, 475 XP||All Forces|
|Malaysia||16065000000~19635000000 CASH, 510 XP||Air & Water|
|Indonesia||36146250000~44178750000 CASH, 542 XP||All Forces|
|Pakistan||38000000000~68000000000 CASH, 584 XP||No Retreat|
|South America||Bolivia||13387500000~17850000000 CASH, 455 XP||All Forces|
|Uruguay||17850000000~26775000000 CASH, 490 XP||All Forces|
|Chile||19635000000~31237500000 CASH, 525 XP||All Forces|
|Argentina||29452500000~46856250000 CASH, 560 XP||No Retreat|
|Colombia||44178750000~70284375000 CASH, 605 XP||Air & Water|
|Europe||Austria||17850000000~26775000000 CASH, 472 XP||Missile War|
|Poland||22312500000~35700000000 CASH, 510 XP||No Power Boosts|
|Switzerland||26775000000~44625000000 CASH, 542 XP||No Retreat|
|Germany||40162500000~66937500000 CASH, 578 XP||No Power Boosts|
|France||60243750000~100406250000 CASH, 624 XP||All Forces|
Seek N Destroy
A GENERAL or MAJOR GENERAL of an ALLIANCE can initiate a SeekNDestroy on an opposing SeekNDestroy. The opponent ALLIANCE is automatically selected on the matching levels of your individual ALLIANCE members. A new ALLIANCE is given 2 weeks of protection from getting attacked by other players using SeekNDestroy. An ALLIANCE can use this time to get more powerful.
The game suggests opponents based on the average level of top 5 level players in your ALLIANCE which becomes your SnD Level.
The attacker ALLIANCE (SnD initiator) can fight only the members from the defending ALLIANCE within their fighting range. Defending ALLIANCE can fight any member of the attacker ALLIANCE irrespective of level range.
In Total Domination, four Alliances battle each other in the last man standing scenario. An Alliance that loses the battle against any of the opponent gets kicked out. In a war, an alliance needs at least 10 wins to be considered for a winner in a war. The last Alliance standing is proclaimed the winner of Total Domination. The fighting may take place based on the type of Total Domination match: Battle of Midway: Only Navy and Air Force Units are mobilised. Operation Hellfire: All Units can be mobilised. Vietnam War: No Gold Units can be mobilised. Antarctica Deep: No Boosts and only Tactics.
General or a Lt. General or a Major General can join a Total Domination match by raising funds to mobilise for the war. The battle for Total Domination begins when other Alliances enlist for a match. In 24 hours, an Alliance can participate in a maximum of 10 Total Domination matches and win a maximum of 5. The type of Total Domination that an Alliance can join is randomly decided by the game.
The last Alliance standing gets all the total war spoil money x2. Plus the player who raised the fund to get back 5x return on the amount he/she put in. Each war in Total Domination is treated as a separate war, and based on the outcome of each war, Alliance gets war spoils.
This is the peace ZONE of Battlecry. You can advertise your Alliance here to recruit more Members to the Alliance. Also, you can visit other Alliances from here too.
Under this tab, you can View and Visit various Alliances. They will be listed in Four categories as: 1. Recruiting - The open Recruiting Gangs sorted with Time Left to Join. 2. Latest - The new Alliances formed recently. 3. Wins - Alliances listed and sorted with Most wins. 4. Prestige - Alliances are listed on the basis of their Prestige Level.
Any Alliance can at a given time govern 3 States. Any other Alliance can invade this State to take it away. Once an Invasion is made, war starts in 10 Minutes. The rules of World War are a bit different from normal wars. World wars have a weighted point system: Win can give max. 10 points and kill can give max. 20 points, both based on the level difference between the two opponents. If a war lasts 1 hour and if the challenger is not able to defeat the Alliance, the state stays with the current Alliance. In case an Alliance is governing multiple States, it will have to defend those States from multiple Alliance. The fighting over States varies with the State where the fighting is taking place. Each State has its own war rules.
ALL FORCES: Your entire Military is deployed in this war. NO GOLD UNITS: No GOLD Units can be mobilised in this war. NO POWER BOOSTS: All Boosts coming from Skill points are unusable but Tactics are used. AIR AND WATER: Only NAVY & AIR-FORCE Units are deployed. MISSILE WAR: Only Missiles can be deployed in this war NO RETREAT: Military Health does not matter in this war and an Army can be decimated over and over again.
Tournaments are Special Events in which you can take part together with your Alliance.
To enter a Tournament, once it starts, an Alliance has to win a war while the tournament is active.
While the tournament is active warning an opponent Alliance gives points based on Prestige Level of the Alliances involved. In the last hours of the Tournament, it goes into 'HEAT MODE', during this time winning Alliance earn 2x points.
Total Domination, State Wars and normal wars all contribute to the tournament points earned. But if an Alliance loses more than 30% of their wars, Alliance get locked and stop giving tournament points to an opponent. They have to win wars to correct the ratio and unlock the Alliance again.
It lets you win Special Alliance Medals that give attack and defence. You also win Cash Bonus rewards based on the performance of your Alliance. During some special tournaments, you can also win Gold.
At the end of the Tournament, Medals are awarded based on the ranking of the Alliance in the tournament.
Also, the personal performance of each Alliance member can be seen in the Alliance page. Based on the overall on you overall ranking in tournament special units are awarded to the top 20 players.
A player's personal best ranking is shown on his/her profile.
|Demi Gods||20 Trillion|
Players can attack the Korean Axis and Earn prestige points and Special Rewards. These Alliances become more and more powerful as you fight the next wars. Also, the cash reward increases. You will be able to unlock more units in the ARSENAL on beating certain levels of the axis alliances. AXIS war does not contribute points toward the tournament.
A Log of all the Wars happening in the Game. Listed as Recent or Biggest.