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    Revision as of 05:25, 30 March 2017 by Tom (talk | contribs) (Total Domination)

    Revision as of 05:25, 30 March 2017 by Tom (talk | contribs) (Total Domination)

    Any player over level 30 can create an Alliance and be its General. And anyone above level 25 can join an alliance as an ally. Maximum Alliance size is 12 members. You can join an Alliance by sending a request from an Alliance's page. An invite can be accepted by an Alliance General, Major General or a Lieutenant General. An Alliance General can assign any of his ally members as Major General or Lieutenant Generals. But at a given time an Alliance can have only one General. An Alliance with two Generals will not be able to accept war requests. If you want to leave an Alliance that you created, you need to first assign someone else as the new General. An Alliance General, Major General, or a Lieutenant General can send war request to another Alliance by visiting Alliance's page. A war request can be accepted by General or a Lieutenant General or a Major General. Once the request is accepted, you have 10 minutes to prepare for war.

    Bases

    Strategic Bases are spread over various fronts all over the world and can be governed by Alliances. Governs of turf can collect money from these States in a fixed interval which shall be distributed among the Alliances members. They work like States but unlike States, the Strategic Base you can Takeover depends on your Alliance's Prestige level.

    Seek N Destroy

    A GENERAL or MAJOR GENERAL of an ALLIANCE can initiate a SeekNDestroy on an opposing SeekNDestroy. The opponent ALLIANCE is automatically selected on the matching levels of your individual ALLIANCE members. A new ALLIANCE is given 2 weeks of protection from getting attacked by other players using SeekNDestroy. An ALLIANCE can use this time to get more powerful.

    Total Domination

    In Total Domination, four Alliances battle each other in the last man standing scenario. An Alliance that loses the battle against any of the opponent gets kicked out. In a war, an alliance needs at least 10 wins to be considered for a winner in a war. The last Alliance standing is proclaimed the winner of Total Domination. The fighting may take place based on the type of Total Domination match: Battle of Midway: Only Navy and Air Force Units are mobilised. Operation Hellfire: All Units can be mobilised. Vietnam War: No Gold Units can be mobilised. Antarctica Deep: No Boosts and only Tactics.

    General or a Lt. General or a Major General can join a Total Domination match by raising funds to mobilise for the war. The battle for Total Domination begins when other Alliances enlist for a match. In 24 hours, an Alliance can participate in a maximum of 10 Total Domination matches and win a maximum of 5. The type of Total Domination that an Alliance can join is randomly decided by the game.

    The last Alliance standing gets all the total war spoil money x2. Plus the player who raised the fund to get back 5x return on the amount he/she put in. Each war in Total Domination is treated as a separate war, and based on the outcome of each war, Alliance gets war spoils.

    U.N Council

    Alliances

    World War

    Tournaments

    Axis Wars

    Wars

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