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    Alliance Headquarters

    Revision as of 05:35, 30 March 2017 by Tom (talk | contribs) (Seek N Destroy)

    Revision as of 05:35, 30 March 2017 by Tom (talk | contribs) (Seek N Destroy)

    Any player over level 30 can create an Alliance and be its General. And anyone above level 25 can join an alliance as an ally. Maximum Alliance size is 12 members. You can join an Alliance by sending a request from an Alliance's page. An invite can be accepted by an Alliance General, Major General or a Lieutenant General. An Alliance General can assign any of his ally members as Major General or Lieutenant Generals. But at a given time an Alliance can have only one General. An Alliance with two Generals will not be able to accept war requests. If you want to leave an Alliance that you created, you need to first assign someone else as the new General. An Alliance General, Major General, or a Lieutenant General can send war request to another Alliance by visiting Alliance's page. A war request can be accepted by General or a Lieutenant General or a Major General. Once the request is accepted, you have 10 minutes to prepare for war.

    Bases

    Strategic Bases are spread over various fronts all over the world and can be governed by Alliances. Governs of turf can collect money from these States in a fixed interval which shall be distributed among the Alliances members. They work like States but unlike States, the Strategic Base you can Takeover depends on your Alliance's Prestige level.

    Seek N Destroy

    A GENERAL or MAJOR GENERAL of an ALLIANCE can initiate a SeekNDestroy on an opposing SeekNDestroy. The opponent ALLIANCE is automatically selected on the matching levels of your individual ALLIANCE members. A new ALLIANCE is given 2 weeks of protection from getting attacked by other players using SeekNDestroy. An ALLIANCE can use this time to get more powerful.

    The game suggests opponents based on the average level of top 5 level players in your ALLIANCE which becomes your SnD Level.

    The attacker ALLIANCE (SnD initiator) can fight only the members from the defending ALLIANCE within their fighting range. Defending ALLIANCE can fight any member of the attacker ALLIANCE irrespective of level range.

    Total Domination

    In Total Domination, four Alliances battle each other in the last man standing scenario. An Alliance that loses the battle against any of the opponent gets kicked out. In a war, an alliance needs at least 10 wins to be considered for a winner in a war. The last Alliance standing is proclaimed the winner of Total Domination. The fighting may take place based on the type of Total Domination match: Battle of Midway: Only Navy and Air Force Units are mobilised. Operation Hellfire: All Units can be mobilised. Vietnam War: No Gold Units can be mobilised. Antarctica Deep: No Boosts and only Tactics.

    General or a Lt. General or a Major General can join a Total Domination match by raising funds to mobilise for the war. The battle for Total Domination begins when other Alliances enlist for a match. In 24 hours, an Alliance can participate in a maximum of 10 Total Domination matches and win a maximum of 5. The type of Total Domination that an Alliance can join is randomly decided by the game.

    The last Alliance standing gets all the total war spoil money x2. Plus the player who raised the fund to get back 5x return on the amount he/she put in. Each war in Total Domination is treated as a separate war, and based on the outcome of each war, Alliance gets war spoils.

    U.N Council

    This is the peace ZONE of Battlecry. You can advertise your Alliance here to recruit more Members to the Alliance. Also, you can visit other Alliances from here too.

    Alliances

    Under this tab, you can View and Visit various Alliances. They will be listed in Four categories as: 1. Recruiting - The open Recruiting Gangs sorted with Time Left to Join. 2. Latest - The new Alliances formed recently. 3. Wins - Alliances listed and sorted with Most wins. 4. Prestige - Alliances are listed on the basis of their Prestige Level.

    World War

    Any Alliance can at a given time govern 3 States. Any other Alliance can invade this State to take it away. Once an Invasion is made, war starts in 10 Minutes. The rules of World War are a bit different from normal wars. World wars have a weighted point system: Win can give max. 10 points and kill can give max. 20 points, both based on the level difference between the two opponents. If a war lasts 1 hour and if the challenger is not able to defeat the Alliance, the state stays with the current Alliance. In case an Alliance is governing multiple States, it will have to defend those States from multiple Alliance. The fighting over States varies with the State where the fighting is taking place. Each State has its own war rules.

    War Rules:

    ALL FORCES: Your entire Military is deployed in this war. 
    NO GOLD UNITS: No GOLD Units can be mobilised in this war. 
    NO POWER BOOSTS: All Boosts coming from Skill points are unusable but Tactics are used.
    AIR AND WATER: Only NAVY & AIR-FORCE Units are deployed. 
    MISSILE WAR: Only Missiles can be deployed in this war 
    NO RETREAT: Military Health does not matter in this war and an Army can be decimated over and over again.
    

    Tournaments

    Axis Wars

    Players can attack the Korean Axis and Earn prestige points and Special Rewards. These Alliances become more and more powerful as you fight the next wars. Also, the cash reward increases. You will be able to unlock more units in the ARSENAL on beating certain levels of the axis alliances. AXIS war does not contribute points toward the tournament.

    Wars

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